StarCraft general manager says the shift to open-world shooter came about because ‘Every time we drew a picture or every time we talked about’ the game ‘it was boots on the ground every time’

StarCraft general manager says the shift to open-world shooter came about because ‘Every time we drew a picture or every time we talked about’ the game ‘it was boots on the ground every time’

Latest from TechRadar in Gaming 

StarCraft is making a shift from the real-time strategy genre to the open-world shooter genreThe development team realised during early discussions that “we weren’t talking about a game from above”According to StarCraft general manager Dan Hay, “it was boots on the ground every time” when the team was talking about the gameThe process of StarCraft shifting from real-time strategy to open-world shooter emerged naturally from repeated team discussions about “the story we wanted to tell,” as well as in-game moments,… 

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