‘Creative magic use was at the core of what we wanted to do in gameplay, and we landed on warlocks’ — Invoke Studios head explains why it chose to highlight the arcane class in Warlock: Dungeons & Dragons

‘Creative magic use was at the core of what we wanted to do in gameplay, and we landed on warlocks’ — Invoke Studios head explains why it chose to highlight the arcane class in Warlock: Dungeons & Dragons

Latest from TechRadar in Gaming 

Invoke Studios head Dominic Guay says the team knew it wanted a magic user as theWarlock: Dungeons & Dragons protagonistHe says “creative magic use was at the core of what we wanted to do in gameplay”Guay adds that “the scope of managing what would be in our magic system is a real challenge”Invoke Studios head Dominic Guay has shared why the team chose a warlock protagonist for Warlock: Dungeons & Dragons, explaining that “creative magic” was central to gameplay and… 

Read More

Activate Games for Pure Fun

Comments

Leave a Reply

Your email address will not be published. Required fields are marked *