Creative Assembly says Alien: Isolation 2’s custom tech enabled a ‘realistic’ atmosphere Unreal Engine 5 couldn’t — ‘We felt that a custom solution would give us that perfect frame response that you want in that kind of really, really dark environment’

Creative Assembly says Alien: Isolation 2’s custom tech enabled a ‘realistic’ atmosphere Unreal Engine 5 couldn’t — ‘We felt that a custom solution would give us that perfect frame response that you want in that kind of really, really dark environment’

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Principal environment artist Archie Whitehead says Alien: Isolation 2’s custom lighting and audio tech allowed it to create a more “realistic” atmosphereHe says just using Unreal Engine 5 wasn’t enough, since the engine is “optimized for usually quite bright scenes”Custom lighting allowed the team to design “reactivity” in the environmentAlien: Isolation 2’s custom audio and lighting technology has enabled Creative Assembly to create a more authentic atmosphere that it couldn’t fully achieve with just Unreal Engine 5.In an interview with… 

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