Saros developer doesn’t think Returnal ‘was that hard of a game’ but admits that the team ‘did pay a lot more attention to the

Saros developer doesn’t think Returnal ‘was that hard of a game’ but admits that the team ‘did pay a lot more attention to the

fr: Latest from TechRadar in Gaming at https://ift.tt/XM97xdk March 26, 2026 at 10:43AM Housemarque has said it paid more attention to refining Saros’ combat and the game’s onboarding experience, admitting that its predecessor, Returnal, took a while to learn how to play. 

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