Category: TechRadar
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StarCraft general manager says ‘tension’ was the key to designing a StarCraft game from a first-person perspective — ‘Every shot matters. Everything you do matters’
StarCraft general manager and creative director Dan Hay has explained the process of designing a new game in first-person, revealing that “tension” was crucial.
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Wo Long 2: Wings of Ember feels like a blast from the past thanks to its fast, stylish, and satisfying action
I wasn’t expecting much from Wo Long 2: Wings of Ember, but its action has instantly placed it on my 2027 wishlist.
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NYT Connections hints and answers for Wednesday, September 16 (game #1193)
Looking for NYT Connections answers and hints? Here’s all you need to know to solve today’s game, plus my commentary on the puzzles.
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Diablo 5 senior game director says ‘the continued passion’ is the reason Diablo 2: Resurrected exists and has allowed Blizzard to look at it for modern inspiration — ‘Because it exists today alongside Diablo 4, we can look at it through today’s lens’
Blizzard has said that the success of Diablo 2: Resurrected has enabled it to use the game as modern inspiration for Diablo 5.
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Blizzard says designing a StarCraft open-world shooter presents specific challenges in scale and perspective — ‘If you’re 10 feet tall and you’re wearing something that weighs 1,000 pounds, doors are a challenge’
Changing StarCraft from a real-time strategy to an open-world shooter came with perspective challenges, but also a simple challenge to do with doors.
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Discord not loading? The gaming chat service was down for some users
Discord was down for some users today.
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Valve says RAM crisis hasn’t really changed its Steam Deck 2 plans, but hints that it could affect launch timing — and I’m all for a long delay if it’s necessary
Valve says that handheld will happen “when we can deliver” — hinting that pricing will be key.
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PUBG: Dednet director says the game is all about ‘spreading the gospel of PUBG to an audience that hasn’t historically connected with it’
The PUBG: Dednet creative director discusses how the upcoming spin-off fits with the rest of the franchise.
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Blizzard says StarCraft will have the same ‘gritty’ atmosphere and be inspired by the ‘interstellar western’ of the original RTS — ‘Our real world has asymmetry to it, and so I think leveraging that and putting that into this world was key for us’
StarCraft will adopt the same “gritty” atmosphere of the original real-time strategy (RTS) game, according to Blizzard Entertainment.
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‘No old code exists’: Tomb Raider: Legacy of Atlantis experience director confirms the ‘reimagining’ had to be built totally from the ground up on Unreal Engine 5 — but this meant Crystal Dynamics could add more tech upgrades
Crystal Dynamics has explained why it chose to build Tomb Raider: Legacy of Atlantis from the ground up on Unreal Engine 5.