‘Part of the motive was making the player feel immersed in the experience and exposed’ — Rebellion says ’90s cassette futurism’ inspired Alien Deathstorm with an engineer protagonist who ‘felt like a natural fit’

‘Part of the motive was making the player feel immersed in the experience and exposed’ — Rebellion says ’90s cassette futurism’ inspired Alien Deathstorm with an engineer protagonist who ‘felt like a natural fit’

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Alien Deathstorm head of design Ben Fisher says the game’s engineer protagonist “felt like a natural fit” in the game’s environment and narrativeHe says Rebellion wanted to match an interesting character with “interesting mechanics” and landed on an engineerProducer Martin Willingham says “the motive was making the player feel immersed in the experience and exposed”Rebellion has revealed the influences behind Alien Deathstorm and explained why it chose an engineer protagonist for its first-person survival horror game. In an interview with… 

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