fr: IGN at https://ift.tt/1peCZ7i April 13, 2026 at 12:53PM Former Naughty Dog designer Benson Russell has explained how the developer eventually began to believe workplace crunch was necessary to make games like The Last of Us at its “level.” Russell left the Sony studio in 2015 after eight years of working on games like The Last of Us and Uncharted,…


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